ajohnson
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Post by ajohnson on Nov 20, 2005 22:55:16 GMT
All ideas on things like
- Weapons/Shields - Propulsion - Shuttlecraft - Systems - Any other new technology
All ideas welcome!
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Deleted
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Post by Deleted on Nov 20, 2005 23:01:37 GMT
Just another idea, making that now two from Nemesis.....if we are gonna have some advanced shuttlecraft, how about some advaned type of Argo? They dont have to have a land vehicle in them, but they could have something else if needed.
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ajohnson
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Post by ajohnson on Nov 20, 2005 23:15:40 GMT
Just a little reminder
THINGS AGREED UPON - Separation - Tech from VOY Endgame (Such as Ablative Armour) - Geared towards exploration, but still a formidable battle vessel
THINGS AGREED AGAINST - Landing Capability
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Jamey Gaz
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Post by Jamey Gaz on Nov 21, 2005 7:56:12 GMT
I believe that all separated parts of the ship should be warp capable ... at least with a Defiant style warp core ... even if it is at a smaller max. warp speed. (no need to leave the families to be sitting ducks at sub-light speeds if the other part(s) are off to battle) ...
I agree with Smith ... General purpose interstellar craft modified for marine/security use and Engineering away missions as well as being able to be multi-configurable.
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Elron
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?There are no facts, only interpretations? (Nietzsche)
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Post by Elron on Nov 21, 2005 14:35:25 GMT
Well, I'm not sure if it's really compatible with what 's been said so far, but I was wondering if it could include some kind of limited faster-then-warp propulsion system. The BT is currently out-fitted with a secret prototype QSD. Starfleet hopes to eventually equip other vessels with a similar drive using lessons learned from the Tulip, but the ship needs to have an extremely powerful warp-core to run in conjunction with the quantum reactor, and some major hull upgrades.
Other suggestions I could make are computer systems that use multitronics to integrate bio-neural and isolinear hardware. It could have multiple Emergency Holograms - EMH, EEH (Engineering) ETH (Tactical) and EOH (Ops) - just in case . It should have advanced ablative armour (Endgame-style) and regenerative multiphasic shielding. I don't think immense weaponry should be necessary - just the best of current tech. I also think it should have a lot of scientific facilities. However, if it's going to have all this, the chances of being able to support a QSD are slim. We don't wanna put all our eggs in one basket either.
While some kind of emergency seperation is a must, i don't think MVA is a good idea on a large vessel. I also don't think there's any need for planet-fall.
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ajohnson
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Post by ajohnson on Nov 21, 2005 16:57:46 GMT
Whoa Elron, that is a lot of technobabble right there. Do you work for Starfleet Command in real life? But seriously, I like some of those ideas. I think Quantum Slipstream Drive is certainly a possibility, but I don't think we can rule out warp propulsion yet. I'm with you on just having separation rather than MVAM. Jamey, interesting idea on having both sections warp capable. Another thing I was thinking of was a spare warp core? This ship sound big enough to carry one and I think Voyager had some kind of spare core didn't it?
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Deleted
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Post by Deleted on Nov 21, 2005 17:07:11 GMT
Yes, Voyager had a spare core stored forward of the actual core. It was never used, as it would take days to move it piece by piece into place. The Vesuvius has 3 warp cores, one for each section.
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jared
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Post by jared on Nov 21, 2005 22:14:54 GMT
Hologram problems; holograms take a LOT of power to maintain. Red Dwarf is good for hologram ideas. It's better in fact than Voyager and was the first series to have a fully functional hologram able to move around beyond a small area (George MacIntyre, Arnold J Rimmer). Also, how advanced should the holograms be? The Red Dwarf ones acted and felt like people and some didn't like the idea of being turned off even though it wouldn't have hurt. The EMH initially wasn't human and didn't care either way; he in fact didn't like being turned on. Mobile projectors like the one in Voyager are just the writers SHSing, so we should look at a more plausible and thus more simmable idea like the EH's being able to move shipwide, but only if several major systems are turned off.
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ajohnson
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Post by ajohnson on Nov 21, 2005 23:10:46 GMT
We also have to think about the idea of holographic rights raised in "Author, Author". In the twenty years since, holograms may no longer be allowed to be used as "slaves" on starships.
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jared
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Post by jared on Nov 22, 2005 0:19:30 GMT
Again it would be handy to read the Red Dwarf books for ideas on holograms and the issues involved. One of them features a hologram equal rights movement that Rimmer remembers from his childhood.
What about robots? Things like the Red Dwarf's Skutters, Moya's DRD's or the Death Star's Mouse Droids. They're fairly simple ideas which could save a lot of manpower to reduce the size of the engineering crew and maximise the science crew.
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jared
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Post by jared on Nov 22, 2005 0:23:57 GMT
Just an idea here on engines; this ship would probably be in fact slower than others in warp since it would be so massive.
To be faster, the power source would have to be so powerful, the ship would always be at risk of overloading and like I said elsewhere; it's not the number of nacelles which count.
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cptjeff
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Post by cptjeff on Nov 22, 2005 2:13:38 GMT
Accually, If you're talking about ships, mass doesn't matter in wap flight, so it would not be slower. It would have a lower acceleration curve, but you're tedchincally generating a subspace feild to propel the ship, so as long as the nacceles are configured for no waste feild emmisions and are powered to the same standard as any other vessel, it would have the same speed. however, as feilds become more and more fine tuned as ship designs progress, it is logical to assume that the new ship would have less feild bleeding and would go faster as a result.
I like the idea of a warp capable saucer and a spare core.
As foe holograms, the medical is probably the best one to have, as OPS and Engineering require creative thinkng. Tactical could probably work, although not as well as a crewmember.
What I want to see new is a better version of impulse- the current version has been around since the founding of th federation. It's old now and sombody woul;d probably have come up with somthing new.
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tintagel
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Post by tintagel on Nov 22, 2005 2:39:14 GMT
I don't really see why we need many holograms, since they aren't of that much practical use. Sure, they'd be good in an emergency where regular officers aren't available, but apart from that, any old species can do just as good a job. So perhaps we can generally avoid the whole route of their rights then, at least in job applications. But if you think about it, Holograms already get most of the same rights as Starfleet officers. No one gets payed, but I think the hologram could replicate something if they wanted to. If they could leave their designated area, which is the main rights issue, I think.
And for Robots, I'm in favor of the something along the lines of scutters, not at all humanoid, just designed to do the function that they're need at and will be good at.
If we're looking at propulsion and warp core stuff...can we make this one so it's not going to breach every couple of months. Because that can get annoying, as nice an explosion as it makes and all, still...
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Elron
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Post by Elron on Nov 22, 2005 17:38:52 GMT
Just to clarify, the holograms are something that would only ever get used in extreme emergencies, ie when no qualified staff were available. However, it's a big ship so maybe that's not likely to happen. Was just a thought ;D
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cptjeff
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Post by cptjeff on Nov 23, 2005 16:27:55 GMT
I like the tactical idea, the EMH is already in use, and I suppose we could include an EHH (helm) perhaps a storyline could be built around a hologrphic rights movement later on...
I say keep for those. But engineering just isn't doable. they would have to deal with things taht would disrupt magnetict feilds (what their made of) and various power problems, and they couldn't even think of the solutions that are a little, well, out there. It would be a waste of holographic emitters.
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Deleted
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Post by Deleted on Nov 24, 2005 10:03:33 GMT
I like the idea of having some sort of maintenance droids onboard the vessel. Especially along the lines of Moya's DRDs. In "Andromeda" (sorry back to that again lol) They have androids that are linked into the main AI net, and controlled by the AI herself/himself. That leads on to my next idea. What about some form of Artifical Intelligence? The ship being 'alive' would allow for some very interesting missions.
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jared
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Post by jared on Nov 24, 2005 20:41:27 GMT
AI is always a bad idea. The ship would become self-preservationist and might refuse to fight.
Also, if it was truly intelligent then what if it went mad out of lonliness for another like it? It might kill off the crew in murderous rage like Frankenstein's monster turned on Frankenstein out of misery driven insanity. (Watch Event Horizon for how a ship can kill the crew)
Also, mid way up the walls, have ladder rungs set flush with the wall but sprung loaded so they are only kept in by the power being on. That way if the power (and gravity) turn off, the crew can still move around the ship and have somewhere to hang on to in a battle situation. They would be perpendicular to the floor so that they corridor would form a ladder well.
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ajohnson
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Post by ajohnson on Nov 24, 2005 21:27:50 GMT
I think including AI droids would wander a bit far from Star Trek?
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jared
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Post by jared on Nov 24, 2005 21:31:25 GMT
TNG had the prototype DRD style repair robots which became sentient. Just so long as they don't turn sentient then why not?
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cptjeff
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Post by cptjeff on Dec 6, 2005 22:34:45 GMT
I was just thinking- why not incoraprate a better version of warp drive? Something along the idea of slipstream drive taht I've incorpearated into my sim is slidewarp- it works by opening a wormhole basically (like sliptream drive) but instead of moving through it by engine power, the enginescreate the field in front, and it collappses in the rear of the vessel and efectivly slides it through- at an incredable speed. It would let us go to deep space between galaxys and possibly further. Anyway, what do you think?
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jared
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Post by jared on Dec 6, 2005 22:54:23 GMT
Travelling too fast removes the adventure though. Slipstream seems like a good idea, but warp is currently up to 9.9999999 or something because Berman couldn't be bothered to realign the warp factors again like between TOS and TNG.
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cptjeff
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Post by cptjeff on Dec 6, 2005 23:19:23 GMT
I dissagre abotu it removing the adventure. It merly opens up new opportunitys for adventure- a mission in the andromida galaxy? meeting the kelvans or something like that? might be fun. I would enjoy that kind of thing.
also, I think that the slidewarp would be about the same speed as slipstream, just less unstable and safe to use.
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jared
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Post by jared on Dec 6, 2005 23:32:11 GMT
I suppose if you were further away then yes. But if it was in the same area that the ships usually operate then it would be a case of just dropping back to starbase for repairs, etc.
Maybe create something that can be used to move from galaxy to galaxy but is too unstable to be used within the galaxy itself. You could still move faster by flying above or below the astral plane but within the galaxy running away wouldn't be so easy and neither could you hop around the galaxy like a bunny on a minefield.
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ajohnson
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Post by ajohnson on Dec 6, 2005 23:44:18 GMT
I don't like the idea of Galaxy to Galaxy, it's a bit too far out. Not saying that we can't have slipstream, but that it is of a limited range, ie, it would still take way too long to get to another Galaxy.
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trekkie3
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Post by trekkie3 on Dec 13, 2005 17:38:24 GMT
Galaxy to Galaxy thats quite a big leap from what we already have when its takes 70years to get home from the delta quadent. I thinks its a bad idea, maybe just something so we can explore a little bit further into our own galaxy.
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