I think there should be ideas used from Voyager's endgame, there would have been plenty of time to analysis the technology and now they have a chance to adapt a version of it into the fleet. Like ablative armour generators and transphasic torpodos.
Also I think there should be a Delta flyer class of shuttle on board and maybe something the next level up like an Alpha Flyer class of something like that.
Well, my initial thinking was that this ship would be a mix of explorer and battleship, something like the Galaxy class. I also had the idea that it would be huge, at least bigger than any federation ship before. Like the Galaxy class I imagined it a place for families, basically a big flying town.
If it's going to be a big ship, I don't think it's going to be able to land anywhere and to be honest, if this ship is going to be a flagship, I don't think it should be small enough to land. If I remember correctly, very few federation starships have the ability to land, basically just Defiant Class, Intrepid Class and Danube Class I think.
The Nova class is also able to land. Being able to land a ship has nothing to do with size, but with weight distribution. Its whether the ship is evenly-balanced enough that you won't have the saucer section come crashing down from its shear weight. Both the Nova and Intrepid classes are pretty much even between the two sections.
And as far as being able to break apart, that can't happen along with landing. In order for the ship to split, the saucer has to be pretty large, enough to accomodate most of the facilities of the Drive section. That would create an imbalance.
And if you're worried about the ship being too big, there's no need. The Nacelles just increase proportionally with them.
One suggestion of my own: typically Flagships are larger than the rest of the ships in the Fleet. So if you want a Flagship of a fleet that includes Sovereign classes, you'll want this to be an even bigger ship. That is particularly useful if you want all of the things Lt Parker suggested. Bear in mind a ship of that size will have a crew of 1000+.
Actually, weight does form part of the landing problem. The Intrepid and Nova (and it has been suggested Defiant, but I don't believe that is canon) could and did land because they were small. Three problem areas occur with landing. Landing; even with shields, landing is a dangerous thing to do; the ship (or part) needs to be streamlined enough that it will not simply rip apart. This is more of a problem for starships since they're designed to encounter vacuum. The warp nacelles by Roddenberry's design rules are visible from the front; this would mean that unless designed correctly, they would be liable to simply rip off as soon as they hit the atmosphere. The ship also needs to be able to slow its descent easily enough to avoid simply hitting the ground like a dart or belly flopping. The larger a ship is, the harder this is. Steering is also a problem; note how uncomfortable Paris was about having to pilot the ship for it and that was in a much smaller one. Being on the ground; weight is crucial here as well. Novas and Intrepids were small and light compared to most other starships. Therefore the landing legs were also small. In a 1000 metre long starship, the weight would be so great that the landing gear when retracted would have to take up several decks due to the needed thickness. The great thickness also brings up problems of movement (they have to be able to deploy and retract easily) and building around them with enough of a support frame that they wouldn't just fall out of the ship as soon as it met the gravity field. The other problem with weight is where to land. Even with a large footpad, there will be considerable forces invovled. Note how easily a Bird of Prey sank into mere grass. Again, a ship of this size would simply be too heavy to land on anything but bedrock. Liftoff; a heavy ship is harder to take off a planet than a light one. You can thank Newton for that. The forces involved in making a ship do this are far greater than making it go at high speed in space. Adding more engines doesn't help this; it's the power delivery that's the problem.
Generally, the idea should be restricted to only a part of the ship being able to. However, the question should be WHY does it need to land? Voyager was small and lacked large capacity shuttlecraft; a large starship could carry larger shuttles which would remove the need to land since the shuttles could do it so much more easily and more efficiently.
What is most risky with this design process is creating a SHS ship or a hot rod. More nacelles does not mean it goes faster; a more powerful power delivery system does that. Having bits of the ship all able to split off and reform sounds like a good idea but it is inefficient, dangerous and as has been seen on some Vesuvius (MVAM capable) missions, it can be a liability. Also, when one thing is used, the concept of opportunity cost comes up. If the shields are the focus, then the weapons systems would be necessarily sacrificed to some extent to maintain the power balance within the whole of the power distribution of the ship. Likewise if it is a battleship, then bulky, complex and unnecessary science equipment wouldn't be present in the same quantity as on a science vessel.
Maybe this ship should aim in itself to be little more than a large scientific carrier; fighting would be more efficiently left up to a contingent of peregrine fighters which it would be large enough to carry. Also, that would give a new aspect to simming; if the main ship is a lesser warship than a Sovereign class then fighting would have to be done by the fighters and Marines. If this ship did become sim active then that would make MCO a more desirable position and would open the department of fighter command. That would give any character developing CTSO the chance to spark off against the MCO and the FCO for a more involved simming experience than the CTSO's usually seem to have.
Like Reman, I don't see why the ship should have to be able to land...I don't see that many situations where it is practicle to have it do that.
I'm also against it being a warship class, because I think that an important part of the Federation is their occupation with science over warfare, and if they are designing a warship when we aren't in a time of immediate need for it, the Federation has certainly lost something that has been an important part of it.
So while it would have some defensive weaponry, it would still be mainly focused on science and/or exploration, at least that's what I think.
I am in favor of a large ship, with a large crew, but if we were to want it to be a battleship, then it would be likely to have less people, and certainly not very many families.
I think having two parts to the ship would give a little bit of saftey to the civilians like it did on the Galaxy class. With all the fighters and main phaser and torpodos being in the second part and the familly quarters, schools, science labs being in the main part.
If this ship is going to be huge, which seems to be agreed, I don't think landing is really an option. Aside from all the reasons Reman mentioned, you'd have to find a big enough space to land it.
I am keen on the separation idea though, especially since there will be families. One of the main reasons the Galaxy Class was designed to separate was so that non-essential personnel could leave in a conflict.
Illito, as to it being a battleship, I agree with you that it should be an exploration vessel, but I think it should be useful in a battle just like the Galaxy Class.
Basically, I think we want to build on the Galaxy Class idea, take that as basics and move from there.
Ok, to make the project more organised, I've decided to create separate threads for the different aspects of the design. From now on, post your ideas in the topics they're related to, if it doesn't fit anywhere else, put it here.
Post by Zhukarak Hrisvalar on Nov 21, 2005 12:22:25 GMT
How about a Tactical Science Vessel? If it's going to be a whole new ship, then it doesn't really need to sacrifice anything. So it's a scientific vessel for exploring deep space, but because of this it is also a warship, ready to defend itself when need be. Both of these things can be incorporated into the new design.
I also like the ideas about a fighter squadron aboard, etc.
Former Commanding Officer USS Jefferson Former Squadron Commander Beta Squadron 1st Fleet
If this ship was to the crewed, what about it being crewed by a larger crew than seen before on this site? In Star Trek, to keep the numbers down only the daytime shift was really used and action never seemed to happen for the other three shifts (although this could just be taken that we are only ever shown that which concerns the daytime crew). If this ship was to be sitewide then we could have all 4 shifts crewed by the shift department head, giving 4 times the number of simmers able to take part in such a way and with the option for less active (or less interested but still wanting to have a go) simmers to take part as more minor departmental staff.
I just wanted to post this for general reference ...
The USS Titan (the new books with Captain Riker) ... the publishers asked if the fans would submit ship designs for Riker's new ship ... Luna-class 2379 (ish) putting that class ship in the 12 year-old (ish) as far as S47 is concerned ... again just reference.
Constitutions were exploration, so were well armed, scientific but essentially basic. Galaxies were consolidation/ heavy cruisers so were more plush with civilians on board but not so battle hardy as the Sovereigns later were. Defiants were basic warships. Intrepids were fast exploration. Sovereigns were scientific battleships and followed similar design ideals to Constitutions.
So what this one's mission actually IS will change what it looks and is like. If it's everything then it won't be as efficient in any given field as the types which specialise.
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