narsil
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Post by narsil on Jan 29, 2007 6:38:09 GMT
Feel free to work on it yourselves...you know do the old copy to paint routine
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Deleted
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Post by Deleted on Jan 29, 2007 15:52:11 GMT
Im not gonna mess with it, I would mess it up knowin me.
Yet I do kinda agree with what he is saying, I think though that the Sovrein class was an exellent style of bridg layout, I would like to see one like this, but keep the readyroom etc as it is (still change the 3rd officers room to TAC/SEC office)
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jared
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Post by jared on Jan 29, 2007 22:07:16 GMT
The security office should really be near the brig. No point having him so far away from where the baddies are put otherwise what's the point of his office?
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raleva
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Post by raleva on Jan 30, 2007 1:03:57 GMT
I agree ... it seems a more logical choice to have that office reserved for the science officer. Then nearly all the major areas outside of helm would have their own office near their general facilities. Especially if they change that officer's lounge into a science lab or stellar cartography area.
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Deleted
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Post by Deleted on Jan 30, 2007 17:11:11 GMT
I aggre with Raleva but dont turn it into a science lab or stellar cartography area.
]I think maybe a little armoury and holodeck, that way those on the bridge would have quick acces to weapons when needed, but also have onwe close to the Tac/sec office still
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Elron
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Post by Elron on Jan 30, 2007 17:17:14 GMT
I think there might be security implications for having a large store of weapons right next to the ship's command hub, so access would need to be limited to all but the most senior of officers, and it would need to be pretty damned impenetrable.
I think a holodeck's going a bit far, but I like the other suggestions so far. I agree we don't need CTSO office near the bridge (he can use his station for most things) but am not sure the SO needs one either. The position doesn't really have any duties unless the CO and/or FO are away, in which case they can use their departmental office. In fact, I can't think of anyone else who would need an office next to the bridge, other than the CO and FO.
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Deleted
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Post by Deleted on Jan 30, 2007 18:34:44 GMT
yeah, Elron is correct, just get rid of everything behing the bridge beside the CO & FO readyrooms
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raleva
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Post by raleva on Jan 31, 2007 2:59:13 GMT
The officer's lounge would be nice though ... and if it's just the CO and FO then you could manage to place their offices behind the bridge ... along that hallway ... along with a few bathrooms perhaps? lol. Also, this way, the bridge could be streamlined, both officers would have an office with a view ... lol ... and everyone could have access to the privy.
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Deleted
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Post by Deleted on Jan 31, 2007 19:13:04 GMT
haha, shes right ya know.
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Deleted
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Post by Deleted on Jan 31, 2007 20:28:23 GMT
And in all my time as FO of two ships here, why did I never have an office? Was it cos you didnt like me? But seriously, I agree with some of what has been said. I personally dont see the need to have any office other than ones for the CO and FO next to the bridge. If we had offices for all or most of the DH's on Deck 1, then all it would take would a a huge blast or something to hit the bridge and surrounding area and the entire senior crew would be out.....not a very wise idea in my opinion. You may or may not agree, thats your choice....I just wanted to add my thoughts!
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Deleted
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Post by Deleted on Feb 1, 2007 16:41:30 GMT
no 1 loves you lol
only messin mate
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jared
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Post by jared on Feb 2, 2007 9:36:04 GMT
So are we on conensus of CO and FO rooms only? What of the officer's lounge as well? As far as I can see, it could be served by a seperate turbolift shaft and would work considering that the CO needs to be around for about 12 hours and the night time CO for similar amounts of time. Assuming the other shifts are 3 or 4 per day, a lounge for the officers awaiting duty or just off duty would make sense.
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Elron
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Post by Elron on Feb 2, 2007 11:04:50 GMT
Yeah, I think a nearby lounge is a nice idea. On the Galaxy i think they had a replicator on the bridge at one point, but it makes more sense to have things like that a little removed. Then you don't distract folk with the smell
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Deleted
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Post by Deleted on Feb 2, 2007 17:33:55 GMT
I agree with elron, a little 'mess hall' with replicaters in there for thoose waiting for duty
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Deleted
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Post by Deleted on Feb 2, 2007 18:00:34 GMT
Yeah, cos what amazes me is that when someone, for example Worf and Data leave to go on a mission, there is someone instantly there to replace them...where do they just appear from?
Also having the lounge could be a way to escape from it all during a really hectic time to take a little much needed rest and so on.
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Deleted
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Post by Deleted on Feb 2, 2007 20:49:29 GMT
I have to agree with what is being said
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cptjeff
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Post by cptjeff on Feb 10, 2007 22:59:20 GMT
What parts of it?
the Co/FO offices are good, and after more though, And I would suport keeping the lounge at this point. Nice place when waiting for something to happen on a routine day or long voyages at warp.
as for Replicator, keep it. Personell on Duty need food too, and better to have a smell then to have people distracted by hunger and tired from lack of food. Even the defiant had one, though it was programmed to make only water. Starfleet works well because it pays attention to it's officers.
One other thing that caught my eye: the armory. I say no, but I would like to point out that there is a Equipment locker on the Bride of a SF ship. That presumably has Environmental suits and phasers. That should be enough, we don't need more.
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Deleted
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Post by Deleted on Feb 10, 2007 23:10:37 GMT
And not forgetting the phaser rifles in the wall cabinet things in the corridors of the Enterprise-E in Nemesis
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cptjeff
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Post by cptjeff on Feb 25, 2007 23:55:38 GMT
yeah, those too. I was just talking about the bridge though.
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Deleted
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Post by Deleted on Feb 26, 2007 18:38:44 GMT
Yeah, I know....I was just making the point, in case others didn't readily know!
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Elron
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Post by Elron on Mar 7, 2007 0:10:01 GMT
So what do people think of the primary sickbay being a two-storey affair? (See first few posts on this thread.) There would also be smaller secondary sickbays, but this could serve the bulk of day-to-day needs in the saucer section (assuming it has a saucer section).
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jared
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Post by jared on Mar 12, 2007 22:15:42 GMT
Depends on size, probably as does much else. Maybe we should discuss the internals once a vote on general size (and possibly external shape) have been taken?
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Elron
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Post by Elron on Mar 13, 2007 12:05:40 GMT
Fair point. We'll handle the details of internal scales once we know the external scales. On the other hand, though, discussing the internal features might help us decide on an external scale (make the ship fit the features), so some discussion on this would be helpful. No point forcing ourselves to throw out things we think this ship should have.
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